
Generally, I found Fallout 4's DLCs to be average at best. Player agency is a major highlight, as you exercise tremendous sway that leads to numerous outcomes, all of which accommodates your build and perspective. The story is layered with nuance and intrigue, and the conflicts presented are often morally challenging. However, the conflict presented in the latter half of the game - the ideological conflict of synths and domination over the Commonwealth - was done well. Tracking Shaun stuff lacked agency and interest after a while, for the player essentially repeats the same loop until you discover Shaun. It offers many weapons from within the same subclass.įallout 4's story was okay, and at times it had some interesting moments, but I largely found it lacking oomph. Meanwhile, although the combat is rather clunky, I enjoyed NV's sheer breadth of unique weapons.

Instead of having multiple variants of, say, pistols, you essentially have one base class on which to adapt to your play style. Customisation was good because it offered many ways to modify your weapons, but it came with a caveat: fewer unique weapons in the game. For Fallout 4, the combat was fluid and responsive. I enjoy both gameplays for different reasons.
